Travel farther through a living chess world. Find sigils, break towering bosses, and choose a new active spell at levels 10, 20, and 30.
Depth-scaled monsters2×2 boss encountersMilestone spell choicesDestructive power forms
♔
Quest giver
Your journey changes you
Level up
Choose a ranked upgrade for the road ahead.
The board remembers
Journey ended.
MAX DEPTH0
LEVEL1
Sending your depth quietly…
Field notes
How to travel
CLICK / TAPMove to any glowing square. Green captures can be defeated now; red pieces must be weakened or outleveled.Q E Z CMove by direction. Collected power forms take over automatically for their remaining moves.LEVEL COLORGreen is below you, yellow is near your level, orange and red are higher, and a skull means extremely dangerous.F / SPACEUnleash Battle Pulse without moving. It damages and staggers nearby enemies, then recharges as you move.1 / 2 / 3Cast the active spells chosen at levels 10, 20, and 30. These powerful actions consume a turn and recharge as you move.SIGILSCollect glowing chess sigils to become that piece temporarily. Rook charges destroy entire lines; other forms unleash unique landing attacks.HEALTHEvery piece has a health bar. Enemy attacks wound you instead of instantly ending the journey.XPThe first levels arrive quickly. Later levels take longer and unlock stronger spells such as life leech and rhythmic healing.PASSIVEKnight splashes around landings. Elephant stomps across its full path. Minister is heavily armored and fires a single-target Edict after every move.!Optional quest givers appear along the journey. Accept a task, complete it, then return to that square for the reward.RED RINGA nearby enemy has noticed you and is being pulled toward you. Far pieces wander or stand watch.BOSSEvery 20 depths, a 2×2 Rift Regent guards part of the board. Its strength is fixed by depth, it attacks on a rhythm, and it drops a guaranteed sigil.WAYSTONEBlue waystones empower your next three captures with bonus XP.