The Grid is falling. Deploy your three-mech strike team against a cascade of alien invaders. Every enemy telegraphs its attack — one turn in advance. Kill, push, and slam to break their lines before the grid crumbles. Eight missions. One chance.
ARTILLERY — lob shells, any tile, knockback. PUSHER — melee slam, shove two tiles, chain collisions. CIPHER — phase-beam through a line, damage all, teleport.
Eight missions. Three mechs. One team. The Grid endures.